How to create a GUI(Graphical User Interface) using C programming Language.. (part 4)
Hi, after a long time I was able to find a time to write the blog, because these days I'm very busy with my exam and it will end 29th September. So until that I doubt I'd be able to write much. So sorry for that my all friends who read this.
Related articles..
1) How to create a GUI(Graphical User Interface) using C programming Language..
2) How to create a GUI(Graphical User Interface) using C programming Language.. (part 2)
3) How to create a GUI(Graphical User Interface) using C programming Language.. (part 3)

And this article focus on how to use a Text Entry with button action signals. And the purpose of this program is display the string in the label,which user enter in the text entry.
Contents...
1) Open a Code Blocks projects
2) Open a Glade Project
3) Set properties for the components
4) Code the C Gtk project
5) Run the project

Components
1) Window= mainWindow
2) Label= displayLabel
3) Text Entry= textEntry
4) Button= displayButton
5) Button= exitButton

Set properties
General–> Name= mainWindow
General–>Resizable= No
Common–>Height request = 400
Common–>Width request=200
General–>Name=displayLabel
General–>Label=Display
General–>Name=displayButton
General–>Label=Display
Signals–>Clicked=on_displayButton_clicked
General–>Name=exitButton
General–>Label=Exit
Signals–>Clicked=on_exitButton_clicked
General-->Name=textEntry
Then save it as TextEntry.glade in libglade format in the CodeBlocks project folder.
In this C project I divided the whole project into three files.
1) main.c
2) callback.c
3) callback.h
The source code of main.c
#include <stdio.h>
#include <gtk/gtk.h>
#include <glade/glade.h>
/*
Author : Gihan De Silva
gihansblog.com
Purpose: This program displays the string in the label,which user enter in the text entry.
*/
GladeXML *xml;
GtkWidget *widget;
int main(int argc, char *argv[])
{
gtk_init(&argc, &argv);
/*import glade file*/
xml = glade_xml_new("TextEntry.glade", NULL, NULL);
/* get a widget (useful if you want to change something) */
widget = glade_xml_get_widget(xml, "mainWindow");
/* connect signal handlers */
glade_xml_signal_autoconnect(xml);
/*show widget*/
gtk_widget_show (widget);
gtk_main();
return 0;
}
The source code of callback.c
#include <stdio.h>
#include <gtk/gtk.h>
#include <glade/glade.h>
GladeXML *xml;
GtkWidget *display;
GtkWidget *textValue;
gchar *d_string;
G_MODULE_EXPORT void on_displayButton_clicked(GtkButton *button,gpointer *data)
{
/* Pull the widgets out of the tree */
display= glade_xml_get_widget(xml, "displayLabel");
textValue= glade_xml_get_widget(xml, "textEntry");
/* Get the string value form the Entry widgets */
d_string=gtk_entry_get_text(GTK_ENTRY(textValue));
gtk_label_set_text(GTK_LABEL(display),d_string);
}
G_MODULE_EXPORT void on_exitButton_clicked(GtkButton *button,gpointer *data)
{
gtk_main_quit();
}
The source code of callback.h
G_MODULE_EXPORT void on_displayButton_clicked(GtkButton *button,gpointer *data);
G_MODULE_EXPORT void on_exitButton_clicked(GtkButton *button,gpointer *data);
Now run the gtk project and it will look like this.

And when you hit the Display button, it will display the content in the text entry..
Here I'm not going to explain all the code because I already have explained them in previous articles. If you haven't read previous article, you'd better to read them first. But I'm going to explain the specific things related to this article.
GladeXML *xml;
GtkWidget *display;
GtkWidget *textValue;
gchar *d_string;
G_MODULE_EXPORT void on_displayButton_clicked(GtkButton *button,gpointer *data)
{
/* Pull the widgets out of the tree */
display= glade_xml_get_widget(xml, "displayLabel");
textValue= glade_xml_get_widget(xml, "textEntry");
In these two lines, the program will take glade widgets into Gtk widgets.
/* Get the string value form the Entry widgets */
d_string=gtk_entry_get_text(GTK_ENTRY(textValue));
We can't directly use GtkWidgets to set gtk label, because it needs gchar* type data. So in here we convert to into gchar* .
gtk_label_set_text(GTK_LABEL(display),d_string);
Now with above line we can set it to the label.
}
Ok that’s all for today
. If you want, you can DOWNLOAD my CodeBlock project here!. In next post I will show you how to create a simple Calculator using Gtk and Glade.
Thank you
Gihan De Silva
Related articles..
1) How to create a GUI(Graphical User Interface) using C programming Language..
2) How to create a GUI(Graphical User Interface) using C programming Language.. (part 2)
3) How to create a GUI(Graphical User Interface) using C programming Language.. (part 3)

And this article focus on how to use a Text Entry with button action signals. And the purpose of this program is display the string in the label,which user enter in the text entry.
Contents...
1) Open a Code Blocks projects
2) Open a Glade Project
3) Set properties for the components
4) Code the C Gtk project
5) Run the project

Components
1) Window= mainWindow
2) Label= displayLabel
3) Text Entry= textEntry
4) Button= displayButton
5) Button= exitButton

Set properties
- For the main Window
General–> Name= mainWindow
General–>Resizable= No
Common–>Height request = 400
Common–>Width request=200
- For Display Label
General–>Name=displayLabel
General–>Label=Display
- For Display Button
General–>Name=displayButton
General–>Label=Display
Signals–>Clicked=on_displayButton_clicked
- For Exit Button
General–>Name=exitButton
General–>Label=Exit
Signals–>Clicked=on_exitButton_clicked
- For Text Entry
General-->Name=textEntry
Then save it as TextEntry.glade in libglade format in the CodeBlocks project folder.
In this C project I divided the whole project into three files.
1) main.c
2) callback.c
3) callback.h
The source code of main.c
#include <stdio.h>
#include <gtk/gtk.h>
#include <glade/glade.h>
/*
Author : Gihan De Silva
gihansblog.com
Purpose: This program displays the string in the label,which user enter in the text entry.
*/
GladeXML *xml;
GtkWidget *widget;
int main(int argc, char *argv[])
{
gtk_init(&argc, &argv);
/*import glade file*/
xml = glade_xml_new("TextEntry.glade", NULL, NULL);
/* get a widget (useful if you want to change something) */
widget = glade_xml_get_widget(xml, "mainWindow");
/* connect signal handlers */
glade_xml_signal_autoconnect(xml);
/*show widget*/
gtk_widget_show (widget);
gtk_main();
return 0;
}
The source code of callback.c
#include <stdio.h>
#include <gtk/gtk.h>
#include <glade/glade.h>
GladeXML *xml;
GtkWidget *display;
GtkWidget *textValue;
gchar *d_string;
G_MODULE_EXPORT void on_displayButton_clicked(GtkButton *button,gpointer *data)
{
/* Pull the widgets out of the tree */
display= glade_xml_get_widget(xml, "displayLabel");
textValue= glade_xml_get_widget(xml, "textEntry");
/* Get the string value form the Entry widgets */
d_string=gtk_entry_get_text(GTK_ENTRY(textValue));
gtk_label_set_text(GTK_LABEL(display),d_string);
}
G_MODULE_EXPORT void on_exitButton_clicked(GtkButton *button,gpointer *data)
{
gtk_main_quit();
}
The source code of callback.h
G_MODULE_EXPORT void on_displayButton_clicked(GtkButton *button,gpointer *data);
G_MODULE_EXPORT void on_exitButton_clicked(GtkButton *button,gpointer *data);
Now run the gtk project and it will look like this.

And when you hit the Display button, it will display the content in the text entry..
Display Button Code Explained…
Here I'm not going to explain all the code because I already have explained them in previous articles. If you haven't read previous article, you'd better to read them first. But I'm going to explain the specific things related to this article.
GladeXML *xml;
GtkWidget *display;
GtkWidget *textValue;
gchar *d_string;
G_MODULE_EXPORT void on_displayButton_clicked(GtkButton *button,gpointer *data)
{
/* Pull the widgets out of the tree */
display= glade_xml_get_widget(xml, "displayLabel");
textValue= glade_xml_get_widget(xml, "textEntry");
In these two lines, the program will take glade widgets into Gtk widgets.
/* Get the string value form the Entry widgets */
d_string=gtk_entry_get_text(GTK_ENTRY(textValue));
We can't directly use GtkWidgets to set gtk label, because it needs gchar* type data. So in here we convert to into gchar* .
gtk_label_set_text(GTK_LABEL(display),d_string);
Now with above line we can set it to the label.
}
Ok that’s all for today
Thank you
Gihan De Silva
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